LOL I love how, in every RPG, every quest-giver is usually either a) pathetically weak and therefore totally unsuited to living in that particular realm and therefore deserving of being leveled-up to the spiritual realm, or 2) so condescendingly snobbish that they doubt you can ever do the job that they seem incapable of doing themselves. Fallout series was decent for making some believable reasons why the quest-giver couldn't do that particular quest.
The end of Fallout 2 sucked though. Here I am, my character is being followed around by a mutant that LOVES radiation but he won't go into a room filled with the stuff because he doesn't want to get in the way of my destiny.
7 comments:
"Replace his congregation with vegetables." HAW!
They've got a point. Bethesda does seem to like adding the occasional street-corner evangelist to liven things up.
I used to play video games. Then I took an arrow to the knee.
TinCan Assassin wins the Internets!
Thats a Lewis Black statement if ever TinCan Assassin.
awesome :D
LOL I love how, in every RPG, every quest-giver is usually either a) pathetically weak and therefore totally unsuited to living in that particular realm and therefore deserving of being leveled-up to the spiritual realm, or 2) so condescendingly snobbish that they doubt you can ever do the job that they seem incapable of doing themselves. Fallout series was decent for making some believable reasons why the quest-giver couldn't do that particular quest.
The end of Fallout 2 sucked though. Here I am, my character is being followed around by a mutant that LOVES radiation but he won't go into a room filled with the stuff because he doesn't want to get in the way of my destiny.
Seriously???
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